Jinxing Myself Apr 6, 2002

Remember the post I made a couple months back that said something like "We are so close to working LDNodes, it's not even funny?" Well, it turned out we were a couple months away.

But now, after a marathon hack session last night, I feel like I am ready to pronounce LDNodes working! I realize full well that I am probably jinxing myself by saying so. However, say it I will.

For those who don't know, (and that'd probably be most people reading this), LDNodes are a very important part of the sForzando project, which is a set of tools for Python programmers to create games, and is based on the Pygame libraries. sForzando is a high-level library that provides services such as handling animated characters, movement, and game events.

In any case, most of the tests now pass. Here's the latest version of the test checklist. The one involving fillpack.py might be an actual error in LDNode itself, or it might be in FilledPacker. I'll have to check. The other two failing tests are due to not all widgets being fully converted to use LDNodes instead of CCNodes.

Shouldn't be long now until 0.1.1/beta.