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	<title>The Secret Life of Pudding</title>
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	<description>Nat Budin writes down his innermost thoughts on the Internet</description>
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		<title>The Secret Life of Pudding</title>
		<link>http://blog.natbudin.com</link>
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		<title>Help us put on the next run of The Labor Wars!</title>
		<link>http://blog.natbudin.com/2010/07/20/help-us-put-on-the-next-run-of-the-labor-wars/</link>
		<comments>http://blog.natbudin.com/2010/07/20/help-us-put-on-the-next-run-of-the-labor-wars/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 14:45:25 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[LARP]]></category>
		<category><![CDATA[PSA]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=538</guid>
		<description><![CDATA[Alleged Entertainment&#8217;s first weekend-long LARP, The Labor Wars, had its debut run in June.  We&#8217;re now in the process of revising the game based on player feedback and our impressions of the run. Hopefully, we will be putting on the next run of the game in November of this year.  To do that, we&#8217;ll need [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=538&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Alleged Entertainment&#8217;s first weekend-long LARP, <span style="text-decoration:underline;">The Labor Wars</span>, had its debut run in June.  We&#8217;re now in the process of revising the game based on player feedback and our impressions of the run.</p>
<p>Hopefully, we will be putting on the next run of the game in November of this year.  To do that, we&#8217;ll need a house to run it in.  If you host the game, <strong>you get a guaranteed spot in it as well as a bunch of other goodies!</strong></p>
<p>Interested?  <a href="http://blog.aegames.org/2010/07/next-labor-wars-run.html">Check out the full post about it at the Alleged Entertainment blog!</a></p>
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		<title>Harmony Quest: A LARP About Relationships</title>
		<link>http://blog.natbudin.com/2010/06/26/harmony-quest-a-larp-about-relationships/</link>
		<comments>http://blog.natbudin.com/2010/06/26/harmony-quest-a-larp-about-relationships/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 20:24:52 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[LARP]]></category>
		<category><![CDATA[PSA]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=533</guid>
		<description><![CDATA[Hello LARP fans!  In case you haven&#8217;t heard, my fiance Viktoriya and I are writing a LARP called &#8220;Harmony Quest.&#8221;  This is an experimental game set at a couples counseling retreat.  Most of the game will be spent in group therapy sessions, in which the characters will be trying to work out their relationship issues. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=533&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Harmony Quest" src="http://aegames.org/assets/121/harmony-quest-questionnaire.png" alt="" width="250" height="349" /></p>
<p>Hello LARP fans!  In case you haven&#8217;t heard, my fiance Viktoriya and I are writing a LARP called &#8220;Harmony Quest.&#8221;  This is an experimental game set at a couples counseling retreat.  Most of the game will be spent in group therapy sessions, in which the characters will be trying to work out their relationship issues.</p>
<p>The game design candy here: <em>we&#8217;re going to be using real past relationship issues from our players&#8217; lives</em>.  On the casting questionnaire, we ask you to tell us some stories about your past relationships, and we&#8217;ll be using them as the basis for characters.  <em>You won&#8217;t get the character with your stories &#8211; someone else will.</em></p>
<p>Sound intriguing?  If so, <em>we need players badly!</em><strong> </strong>We particularly need males, but we could use more people in general.</p>
<p>If you want to read the blurb, go see <a href="http://v-cat.livejournal.com/57923.html">Vik&#8217;s original post about it on LiveJournal</a>.  Or, to sign up, please <a href="http://www.journeysurveys.com/answer/214">fill out our casting questionnaire on Journey</a>.  Thanks!</p>
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			<media:title type="html">Harmony Quest</media:title>
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		<title>Wyrd Times</title>
		<link>http://blog.natbudin.com/2010/06/22/wyrd-times/</link>
		<comments>http://blog.natbudin.com/2010/06/22/wyrd-times/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 23:44:01 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[LARP]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=528</guid>
		<description><![CDATA[Being the First in a Series of Overdue Posts about LARP Events The weekend before last, I attended Wyrd Con One, the first all-LARP convention on the West Coast.  Joining me in my travels was fellow Alleger Greer Hauptman. Wyrd Con was at once familiar and strange.  It was a larger convention than any Intercon in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=528&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><em>Being the First in a Series of Overdue Posts about LARP Events</em></p>
<p>The weekend before last, I attended <a href="http://www.wyrdcon.com">Wyrd Con One</a>, the first all-LARP convention on the West Coast.  Joining me in my travels was fellow Alleger <a href="http://aegames.org/about/people/ryuutchi">Greer Hauptman</a>.</p>
<p>Wyrd Con was at once familiar and strange.  It was a larger convention than any Intercon in history.  It was a more diverse LARP convention than any I&#8217;ve ever heard of.  It was fun, instructive, frustrating, and fascinating.  Above all, it was, well, weird.<span id="more-528"></span></p>
<h2>The con itself</h2>
<p>Wyrd Con was held at the Hilton in Costa Mesa, California.  This is in Orange County, which for those (like myself) not very familiar with California, is a famously well-off area southeast of Los Angeles.  The Costa Mesa Hilton is a nice convention-center hotel, situated within a gigantic swath of suburban sprawl.</p>
<p>Wyrd Con was <em>big</em>.  The figure I heard was 318 attendees.  This makes it, much to my chagrin, the largest LARP convention ever held in North America.  Well, we&#8217;ll just have to beat them <a href="http://www.intercon-k.org">next year</a>&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Intercon bills itself as a &#8220;multi-genre LARP convention,&#8221; but Wyrd Con absolutely puts Intercon to shame in that department.  Wyrd Con is extremely diverse in the LARPers it attracts: there were plenty of boffer-style players from all literary genres; White Wolf groups; Call of Cthulhu folks; theatre-style teams coming from LA, the United Kingdom, the Nordic countries, and (natch) New England; and there were LARPs I&#8217;m not even 100% sure how to categorize.</p>
<p>Wyrd Con had a <span style="text-decoration:underline;">very</span> well-stocked vendors room.  What was most impressive to me, coming from Intercon, was that seemingly every vendor there was LARP-related.  In practice this meant they were mostly selling garb, props, and boffer weaponry.  As one might expect, most of the stuff on display was from the fantasy and steampunk genres.</p>
<p>Concurrent with Wyrd Con was the 2010 LARP Summit.  This was two simultaneous tracks of panels, workshops, and talks on various aspects of LARP.  It was pretty similar in content to Intercon&#8217;s Pre-Convention (nee Thursday Thing), but unlike at Intercon, the Summit was run simultaneous to the rest of the convention.  In addition to the events themselves, the LARP Summit produced a book, <a href="http://www.mortalisrpg.com/forum/index.php?action=tpmod;dl=item37">which you can read online</a>.  (I wrote one of the essays in it.)</p>
<p>Intercon uses the con suite as a socialization space.  Instead of that, Wyrd Con had an area called the Tavern, which had a bar serving beer, wine, and cocktails.  They also had a stage for live musicians, who were scheduled for most of the con.  In theory I like this idea a lot, but in practice the sound system the musicians were using was way too loud for the space and made it difficult to socialize, so people mostly ended up hanging out in hallways.</p>
<p>I found registration at Wyrd Con a bit confusing.  They had an online pre-registration system for events at the con, similar to Intercon, but I found it somewhat difficult to use, and in addition, people receiving free admission to the con for running games there (like me and Greer) had to pay extra to pre-register for games.  At the con itself, you could pick up one of a limited quantity of event tickets, which were meant to be handed in at the event door.  But Greer and I didn&#8217;t find out about the ticket system until Saturday, so we missed getting into some games and ended up waitlisting a bunch.</p>
<h2>The play-by-play</h2>
<h3>Friday</h3>
<ul>
<li>Greer and I arrived a little bit late to the con (having come in on the Greyhound from San Francisco).  We checked into our room after some confusion at the desk.</li>
<li>We checked into the con and got our <em>extremely nice</em> metal convention badges!  Yay!</li>
<li>We noticed that there was a game called <span style="text-decoration:underline;">Casino Arcana</span> running soon, organized by our buddies at <a href="http://www.livegamelabs.com/">Enigma Live Game Labs</a>, so we decided to go check it out.  But the game was full when we got there.  We decided to wait around and see if anyone didn&#8217;t show up.  One person didn&#8217;t, so Greer got to play.  I decided to go check out the panels.</li>
<li>I walked in halfway through a panel called <span style="text-decoration:underline;">LARP and Performance Art &#8211; A Crossroads</span>.  This was a presentation by Brody Condon, an American artist with a background in performance art, and Bjarke Pedersen, a Dutch LARP designer who is the incoming chair of Knutepunkt.  This was a really fascinating look at some of the LARPs they have collaborated on over the past few years as well as <a href="http://www.lvl5.org">their frightening and awesome-looking current project</a>.</li>
<li>After the panel, the presenters and most of the audience went to get some drinks from the Tavern and talk about the state of LARP in various geographical areas from which we all came.</li>
<li>Eventually I had to set up for our 2:00 AM (!!!) run of <span style="text-decoration:underline;">10 Bad LARPs: Remix!</span> I wasn&#8217;t incredibly optimistic about getting players for this due to the time, but it turned out we were fine.  This was probably our most violent run of 10 Bad LARPs to date (and that&#8217;s really saying something).  Tons of delirious, half-drunken fun was had by all.</li>
</ul>
<h3>Saturday</h3>
<ul>
<li>Woke up at 8:00 AM.  Ugh.  Felt hung over.  That turned out to be perfect for&#8230;</li>
<li><span style="text-decoration:underline;">Rock Band Murder Mystery!</span> Greer and I got in off the waitlist for this Enigma game.  This was what we in New England call a &#8220;WYSIWYG&#8221; game, or what the Nordic LARPers call a &#8220;360 degree&#8221; game, meaning that everything in the game space is diagetically real.  The couch is a real couch, the panties draped over the nightstand are real panties draped over the nightstand, the bowl of M&amp;Ms with all the green ones removed is a real&#8230;
<p>I played the band manager, Shannon.  This was a fun role that I really got into.  The game itself was a perfectly decent murder mystery, perhaps a bit unevenly plotted in places, but solidly designed.  What really made the experience special was the immersiveness &#8211; everything felt marvelously real.</li>
<li>We caught the tail end of <span style="text-decoration:underline;">Lunch with the Queen</span>.  This was the aforementioned LARP I wasn&#8217;t 100% sure how to categorize.  It was an unplotted, free-conversation, in-character event without pregenerated characters.  When we walked in it felt like a fairly serious, SCA-style affair, mostly centered around being in the persona of a medieval character, but the players actually joked around quite a bit.  We asked them about it afterwards and they told us that the tone of their events varies a lot depending on how people are feeling &#8211; sometimes it&#8217;s really serious and sometimes really silly.</li>
<li>I watched the panel about <span style="text-decoration:underline;">The US Military&#8217;s LARP</span>, which was about Fort Irwin&#8217;s training simulation, a gigantic, extremely realistic simulacrum of an Iraqi town.  A guest speaker from the Army came and gave a brief talk, then showed us part of a documentary about the site, and took questions from the audience.  It was really fascinating, and I&#8217;d love to take a tour there at some point.</li>
<li>I sat on the panel about <span style="text-decoration:underline;">The Art of LARP</span>, moderated by Aaron Vanek.  We talked about whether or not LARP can be classified as an art form, and what the benefits to thinking of it as one might be.  I had attended a similar panel by Aaron at Intercon J and had high hopes for this one, but I don&#8217;t think it went over as well with the Wyrd Con audience as it had at Intercon.</li>
<li>I attended the talk by Bjarke on <span style="text-decoration:underline;">Twelve Nordic LARPs</span> that everyone should know about.  This wasn&#8217;t simply a rundown of twelve important games as I had expected, but rather a look at the various styles of LARP in Nordic countries using these games as a means to illustrate them.  General impression: wow, Nordic LARPs are <em>way</em> more intense than American ones.  I need to go to Knutepunkt.</li>
<li>After dinner, Greer and I set up for <span style="text-decoration:underline;">Welcome to Scearbridge University</span>.  This game was way under-registered: we only ever had about half of the minimum number of players we needed to run the game.  So I had cunningly printed out a backup game as well, with the intention of probably running it instead.  That&#8217;s how we ended up running <span style="text-decoration:underline;">The Trial</span>.  It went quite well, I thought.  Greer did some excellent out-in-the-hallway recruiting, so we were able to run only a few players short of full, and we had one of the more nuanced outcomes I&#8217;ve seen in that game.</li>
<li>After the game, con chair Ira Ham showed up and talked with me and the remaining players for awhile.  It was really interesting to meet Ira and get to hear about the process of putting Wyrd Con together.</li>
</ul>
<h3>Sunday</h3>
<ul>
<li>I went to the <span style="text-decoration:underline;">Enigma Live Game Labs brunch</span>, where I got to talk to a bunch of cool people, including Larry Niven.  Yes, that one.  Also, I got to have some awesome in-depth discussions about LARPs past and present with two of the Brits who had signed up for Scearbridge: Hanbury Hampden-Turner and Rachael England.  Turns out they ran two games at Wyrd Con which I had managed to totally miss.  Suck!</li>
<li>Greer and I were invited out to a dead dog by Fei Leung, a local LARPer who had jumped in at the last minute to fill a really important role in The Trial.  There, we got to meet some of the southern California scene, who are a really cool bunch and really welcomed us in.</li>
<li>Then we went back to the hotel.  I fell asleep pretty much immediately and involuntarily.  Greer watched the Criminal Minds marathon.</li>
</ul>
<h3>Monday</h3>
<ul>
<li>Woke up early and got my rental car.  Went back to the hotel and checked out.</li>
<li>Greer and I drove to <span style="text-decoration:underline;">Six Flags Magic Mountain</span>!  Woohoo!
<p>I realize my roller coaster geekery doesn&#8217;t really belong in a LARP con report, but I will just say that Goliath and X2 are fucking amazing, and if you&#8217;re ever north of LA and have the time, you really must go check them out.</li>
</ul>
<h2>So that was Wyrd Con.</h2>
<p>It was fun.  It was definitely worthwhile.</p>
<p>Will I go back next year?  Quite possibly.  Will you come with me?</p>
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		<title>LARPer Resume</title>
		<link>http://blog.natbudin.com/2010/05/05/larper-resume/</link>
		<comments>http://blog.natbudin.com/2010/05/05/larper-resume/#comments</comments>
		<pubDate>Wed, 05 May 2010 01:53:56 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[LARP]]></category>
		<category><![CDATA[Memes]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=510</guid>
		<description><![CDATA[Baaaaa, I&#8217;m a sheep.  All my friends are putting up LARP resumes.  I already have a LARP CV up on my web site, but that one&#8217;s about LARP running, conventioneering and stuff like that.  In this one, I&#8217;m going to list all the LARPs I&#8217;ve ever played (that I remember). Following what seems to be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=510&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Baaaaa, I&#8217;m a sheep.  All my friends are putting up LARP resumes.  I already have a <a href="http://natbudin.com/larp-resume.html">LARP CV</a> up on my web site, but that one&#8217;s about LARP running, conventioneering and stuff like that.  In this one, I&#8217;m going to list all the LARPs I&#8217;ve ever played (that I remember).</p>
<p>Following what seems to be the popular format amongst my friends, * means this was one of my favorite experiences playing a LARP.  % means I particularly disliked playing this game.  Breaking with tradition a bit, I&#8217;m going to separate out another mark: @ means I have a rant about this game (positive, negative, neither &#8211; this just denotes that I have a lot to say about this one).</p>
<p>Also note: I&#8217;ve redacted things that could be possible spoilers, but left them possible to see, by writing them in white-on-white with a black underline, so you can highlight it to see, like this: <span style="text-decoration:underline;"><span style="color:#ffffff;">&#8220;Rosebud&#8221; was a sled.</span></span></p>
<p><strong>2002</strong></p>
<ul>
<li>Mont-Saint-Michel (Brandeis) &#8211; the cook</li>
<li>Deep South by Daylight (Brandeis) &#8211; don&#8217;t remember</li>
<li>* 6&#215;9: Peripheral Visionaries (Brandeis) &#8211; Sumadartson</li>
<li>@ The Final Voyage of the Mary Celeste (Brandeis) &#8211; Lord Thantor</li>
<li>%@ Broadway&#8217;s on the Rocks with a Twist (Brandeis) &#8211; The Phantom of the Opera</li>
</ul>
<p><strong>2003</strong></p>
<ul>
<li>Saturday Morning Massacre (Intercon C) &#8211; Inspector Gadget</li>
<li>@ An Evening With Clarence (Intercon C) &#8211; Detective Nick Carter</li>
<li>* Underdog&#8217;s Tavern (Intercon C) &#8211; <span style="text-decoration:underline;"><span style="color:#ffffff;">Slicer</span></span></li>
<li>Panel: The LARP (Intercon C) &#8211; Horde</li>
<li>* Eye of the Storm (Intercon Gazebo) &#8211; a child whose name I don&#8217;t remember</li>
<li>Og: The LARP (Intercon Gazebo) &#8211; a caveman</li>
<li>* Col. Sebastian T. Rawhide&#8217;s Circus of the Spectacular (Intercon Gazebo) &#8211; Douglas Credenza <span style="text-decoration:underline;"><span style="color:#ffffff;">aka John Bungling</span></span></li>
<li>%@ Star Wars: Only Time Never Stops (Intercon Gazebo) &#8211; Thel Shaki</li>
<li>Giggle (Brandeis) &#8211; Purple Tentacle</li>
</ul>
<p><strong>2004</strong></p>
<ul>
<li>* Grimm Tales (Intercon D) &#8211; Jack</li>
<li>* The School for Young Women Specializing in the Arts of Grace and Maidenly Submission (Intercon D) &#8211; The Puppet <span style="text-decoration:underline;"><span style="color:#ffffff;">aka Guybrush Threepwood</span></span></li>
<li>City Council of Hound&#8217;s Teeth (Intercon D) &#8211; Horde</li>
</ul>
<p><strong>2005</strong></p>
<ul>
<li>Michael Clambino&#8217;s Poker Night (Intercon E) &#8211; the goon</li>
<li><span style="color:#ffffff;"><span style="color:#000000;">League of Extraordinary Breakfast Cereals (Intercon E) &#8211; Snap (or maybe Crackle or Pop)</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">* TBA (Intercon E) &#8211; the pilot</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">Endgame (Intercon E) &#8211; a technician whose name I don&#8217;t remember</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">@ Etherlines: The Morning After (Brandeis) &#8211; I wish I could write down the character&#8217;s name, but there are people out there who would stop being my friend over that.</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">Perfectly Normal University (Brandeis) &#8211; Greg Nevski</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">A Night at the Dead Fern Bar (Intercon XX) &#8211; Dr. Maynard Weisel<br />
</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">* Tempus Frangit (Intercon XX) &#8211; Raventooth</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">An Iron GM Game by Deb and Del that I can&#8217;t remember the name of, sorry (Intercon XX) &#8211; an absolutely flaming man whose name I can&#8217;t remember<br />
</span></span></li>
</ul>
<p><strong>2006</strong></p>
<ul>
<li>A crossover game whose name escapes me (Arisia &#8217;06) &#8211; Frobozz</li>
<li>A Question of Faith (Intercon F) &#8211; can&#8217;t remember</li>
<li>Divus Ex: Greece (Intercon F) &#8211; Dionysus</li>
<li>* Layover in Santa Calavera (Intercon Z at Intercon F) &#8211; horde</li>
<li>Bughunt (Intercon Z at Intercon F) &#8211; team leader</li>
<li>Succession! (Intercon Z at Intercon F) &#8211; can&#8217;t remember</li>
<li><span style="color:#ffffff;"><span style="color:#000000;">Return to Wonderland (LARP Weekend 2006) &#8211; the King</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">Welcome to Sunnyvale (LARP Weekend 2006) &#8211; Jim Hoover <span style="text-decoration:underline;"><span style="color:#ffffff;">aka God</span></span></span></span></li>
<li>League of Extraordinary Breakfast Cereals (Intercon Northeast at Dexcon 9) &#8211; can&#8217;t remember</li>
<li>Plan 8 from Outer Space (Intercon Northeast at Dexcon 9) &#8211; the QA engineer whose name I could look up if I weren&#8217;t a lazy ass</li>
<li>%@ Wizards (Intercon Northeast at Dexcon 9) &#8211; a troll whose name I can&#8217;t remember</li>
<li><span style="color:#ffffff;"><span style="color:#000000;"><span style="color:#ffffff;"><span style="color:#000000;">Elanthia (Brandeis) &#8211; Sir Nathanial Dorian</span></span></span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;"><span style="color:#000000;">1955: Signals (Intercon XXI) &#8211; Charles Lambwright, military advisor</span></span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;"><span style="color:#000000;">Smallgreens (Intercon XXI) &#8211; can&#8217;t remember<br />
</span></span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;"><span style="color:#000000;">% Mahabharata (Intercon XXI) &#8211; Karna (should be noted that the % is for a &#8220;me&#8221; problem and not a game problem, IMO)<br />
</span></span></span></li>
</ul>
<p><strong>2007</strong></p>
<ul>
<li>Divus Ex: Convocation (Festival 2007) &#8211; THOR!!!</li>
<li>Miskatonic Class Reunion (Festival 2007) &#8211; Franklin Dark</li>
<li>In the Jungle (Playtest, Somerville MA) &#8211; can&#8217;t remember</li>
<li>* Grimmer Tales: Arabian Nights (Intercon XXII) &#8211; <span style="text-decoration:underline;"><span style="color:#ffffff;">Jack</span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">And They Were As Gods (Intercon XXII) &#8211; Alexander Carpathia <span style="text-decoration:underline;"><span style="color:#ffffff;">aka Jesus</span></span></span></span></li>
<li><span style="color:#ffffff;"><span style="color:#000000;">Masks (Brandeis) &#8211; Harry Stein<span style="text-decoration:underline;"><span style="color:#ffffff;"> aka Der Flamende Aedler aka Breakeven</span></span></span></span></li>
</ul>
<p><strong>2008</strong></p>
<ul>
<li>Clue Impaired (Arisia &#8217;08) &#8211; Antonio</li>
<li>*@ 10 Bad Modules in 100 Bad Minutes (Intercon H) &#8211; a bunch of characters, including <span style="text-decoration:underline;"><span style="color:#ffffff;">Repentant Sobbing Hitler</span></span></li>
<li>Miskatonic Archaeological Expedition (Festival 2008) &#8211; Dr. Armand Pabodie</li>
<li>Marin County New Age Society Cocktail Party (Festival 2008) &#8211; Inspector Mudd</li>
<li>*@ Torch of Freedom (RPI) &#8211; Col. Ignatius Evingast</li>
<li>Blue Archangel (Intercon XXIII) &#8211; Ken Robertson</li>
<li>* The Road Not Taken (Intercon XXIII) &#8211; can&#8217;t remember my number, but<span style="text-decoration:underline;"> <span style="color:#ffffff;">I had to decide whether to pull the plug on a dying parent</span></span></li>
<li>% Finals (Intercon XXIII) &#8211; the janitor</li>
</ul>
<p><strong>2009</strong></p>
<ul>
<li>GM Space (Playtest, Brandeis) &#8211; horde</li>
<li>% A Midsummer Night and the Living is Easy (FestEvil &#8217;09) &#8211; Sam Archer</li>
<li>*@ Lifeline (FestEvil &#8217;09) &#8211; Zonk</li>
<li>Shebopaleleigh (FestEvil &#8217;09) &#8211; a troupe member</li>
<li>* &#8216;Tis No Deceit to Deceive the Deceiver (Brandeis) &#8211; Nathan Windswept</li>
<li>% Tales of Pendragon (RPI) &#8211; Otho</li>
<li>Martha Stewart&#8217;s Guide to Interdimensional Summoning and Basting a Turkey (Brandeis) &#8211; Mephisto</li>
<li>* Shebopaleleigh (SLAW) &#8211; an audience member, then a fill-in role for a missing player</li>
<li>* Bard of Avalon (SLAW) &#8211; Hollyhock</li>
<li>% Chateau Ennui (SLAW) &#8211; Sam Petrasewicz</li>
<li>Paranoia (SLAW) &#8211; Fea-R-Less</li>
<li>Lullaby of Broadway: Episode 2 &#8211; Gary Coleman</li>
</ul>
<p><strong>2010</strong></p>
<ul>
<li>1897: The Queen&#8217;s Diamond Jubilee (RPI) &#8211; Bram Stoker <span style="text-decoration:underline;"><span style="color:#ffffff;">aka Van Hellsing</span></span></li>
<li>Blackout (Intercon J) &#8211; Dan Gallagher</li>
<li>Replaying a Classic: Final Voyages of the Mary Celeste (Intercon J) &#8211; Capt. Briggs</li>
<li>* The Sound of Drums (Intercon J) &#8211; Kasimir</li>
<li>* Oz (V for Vestival) &#8211; Jubilation Lott</li>
<li>% Carry On at Camp David (V for Vestival) &#8211; Elvis Priestly</li>
<li>* Two Hours in London (V for Vestival) &#8211; Daniel Alexander</li>
</ul>
<p><strong>Some Vital Statistics</strong></p>
<p>Games played: 73<br />
Games played at conventions I was helping run: 21<br />
Favorites: 20<br />
Disliked: 9<br />
Strong opinions: 9</p>
<p>Games in which I played screwed characters: 23<br />
Favorite games in which I played screwed characters: 6</p>
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		<title>Renewing my Passover resolution</title>
		<link>http://blog.natbudin.com/2010/04/04/renewing-my-passover-resolution/</link>
		<comments>http://blog.natbudin.com/2010/04/04/renewing-my-passover-resolution/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 14:47:06 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=505</guid>
		<description><![CDATA[Last year, during Passover, I resolved to diet.  And diet.  And keep dieting, until I was not overweight anymore. I had privately resolved at New Year&#8217;s to get more exercise, but joining a gym hadn&#8217;t really helped much.  I felt healthier, but I didn&#8217;t get to the gym as much as I would have liked [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=505&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Last year, during Passover, I resolved to diet.  And diet.  And keep dieting, until I was not overweight anymore.</p>
<p>I had privately resolved at New Year&#8217;s to get more exercise, but joining a gym hadn&#8217;t really helped much.  I felt healthier, but I didn&#8217;t get to the gym as much as I would have liked to, and I hated doing it.  I had recently read <a href="http://www.fourmilab.ch/hackdiet/www/hackdiet.html">The Hacker&#8217;s Diet</a> by John Walker, which had given me hope that really transformative dieting &#8211; the kind where you go on it until you&#8217;re not overweight anymore &#8211; was even possible, and some ideas about how to do it.  I downloaded a calorie-tracking iPhone application and started counting everything I ate.</p>
<p>Much to my surprise, calorie counting actually worked.  It worked so well that<strong> since last Passover, I have lost 45 pounds.</strong></p>
<p>Unfortunately, February-April is convention season.  My diet has gone somewhat by the wayside and I&#8217;ve gained back 5 of those.  That&#8217;s why I&#8217;m announcing here publicly: <strong>I am renewing my Passover resolution.</strong> Over the last year I did pretty well, but the work is not yet done.</p>
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		<title>nanoc3 + vlad = awesome web site deployment</title>
		<link>http://blog.natbudin.com/2010/03/11/nanoc3-vlad-awesome-web-site-deployment/</link>
		<comments>http://blog.natbudin.com/2010/03/11/nanoc3-vlad-awesome-web-site-deployment/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:04:26 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=503</guid>
		<description><![CDATA[Create and deploy an efficient static web site easily, without needing a CMS.  In this post, I show you how I did it using a couple of tiny, Ruby-based tools.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=503&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m almost ready to take the wraps off a new web site I&#8217;ve been working on.  But while I can&#8217;t yet show you the site, I can show you the cool software I used to develop it and get it online.</p>
<p>This is a static site, meaning it&#8217;s pretty much just an informational set of pages.  Previously, I&#8217;d been using <a href="http://www.radiantcms.org">Radiant CMS</a> for such things, and <a href="http://www.mediawiki.org">MediaWiki</a> before that.  But both of those solutions (along with WordPress, Drupal, and other CMS-like things) mean having to deploy a whole web application, complete with a database onto your server.  That takes manpower, RAM, and is a pain whenever you migrate to a different server.</p>
<p>You never really need the complexity of a CMS <em>except when the content changes</em>.  So instead of a CMS, how about software that just regenerates all of your HTML files whenever you change something on the site?</p>
<p>Turns out there&#8217;s a really good piece of software called <a href="http://nanoc.stoneship.org/">nanoc</a> that does just that.  Using nanoc, I was able to build the web site I wanted without a hassle, and compile it to static HTML files in under a second.  (There are already pretty good tutorials, including one on nanoc&#8217;s web site, for using it.)  I do recommend using nanoc version 3.1 or greater, since it has some very major usability improvements.  3.1 is in beta right now, but should be released really soon.</p>
<p>But what about when you want to deploy the site to your web server?  Well, you could just copy the entire contents of the output folder over there.  That would work, but:</p>
<ul>
<li>It gets to be a pain when you do updates (copy it again!  now copy it again!).</li>
<li>It can be hard to back out a change (oops, I accidentally deleted a page).</li>
</ul>
<p>Well, in the Rails world, there are a couple of good tools to do this kind of thing: the venerable <a href="http://www.capify.org">Capistrano</a> and the young, awesomely-named <a href="http://rubyhitsquad.com/Vlad_the_Deployer.html">Vlad the Deployer</a>.  There are some big differences between these two tools, but essentially, what they both do is:</p>
<ul>
<li>Build a set of folders on your web server called <strong>releases</strong> and <strong>shared</strong>.</li>
<li>Check out the latest version of your site from your version control repository, under a new timestamped folder in <strong>releases</strong>.</li>
<li>Copy or link any server-specific stuff you&#8217;ve put in <strong>shared</strong> into the new copy of your site.</li>
<li>Run some tests to make sure the new copy is good.</li>
<li>Create a symlink (or change the existing one) called <strong>current</strong>, pointing to the new copy of the site.</li>
</ul>
<p>So with this setup, all you need to do is point your web server&#8217;s root for this site at the <strong>current</strong> location, and your deployment tool will set up new versions of it with no downtime.  Plus, it&#8217;s easy to roll back to an older version if you need to &#8211; just change the symlink back to the older copy.</p>
<p>I chose <strong>Vlad the Deployer</strong> for this site, partly because I like the name, and partly because it&#8217;s smaller and less Rails-specific.</p>
<p>Here&#8217;s how I did it:</p>
<h2>Step 1: Install Vlad</h2>
<p>If you&#8217;ve already got nanoc installed, you&#8217;ve already got Ruby and RubyGems.  So installing vlad is easy:</p>
<pre class="brush: bash;">
sudo gem install vlad
</pre>
<p>If you&#8217;re not using Subversion as your version control system (I&#8217;m using git), then you&#8217;ll also need to do one of the following:</p>
<pre class="brush: bash;">
sudo gem install vlad-git
sudo gem install vlad-perforce
sudo gem install vlad-hg
</pre>
<h2>Step 2: Edit your Rakefile to enable Vlad</h2>
<p>nanoc already put a Rakefile at the top of your project folder.  To enable Vlad deployment, just add the following lines to the bottom of that file:</p>
<pre class="brush: ruby;">
require 'hoe'

begin
  require &quot;vlad&quot;
  Vlad.load :scm =&gt; &quot;git&quot;
rescue LoadError
  # do nothing
end
</pre>
<p>(If you&#8217;re not using git, change &#8220;git&#8221; to the name of the version control system you&#8217;re using.  Vlad supports &#8220;subversion&#8221;, &#8220;hg&#8221;, and &#8220;perforce&#8221; as well.)</p>
<h2>Step 3: Write a config/deploy.rb file</h2>
<p>Create a folder called <strong>config</strong> in your project folder.  In there, you&#8217;ll need a file called &#8220;deploy.rb&#8221;.  A basic Vlad deployment script is as simple as this:</p>
<pre class="brush: ruby;">
set :application, &quot;my_web_site&quot;
set :domain, &quot;root@my-web-server.com&quot;
set :deploy_to, &quot;/srv/my_web_site&quot;
set :repository, &quot;git://my-git-server.com/myproject&quot;
</pre>
<p>(If you want to run the deployment as a different user besides root, just change that on the &#8220;domain&#8221; line.)</p>
<p>In our case, we need to do a little bit extra.  First of all, we need to override Vlad&#8217;s default &#8220;update_symlinks&#8221; task so that it doesn&#8217;t try to link in some Rails-specific folders from <strong>shared</strong>.  We can do that like this:</p>
<pre class="brush: ruby;">
namespace :vlad do
  # clear out everything currently in update_symlinks
  Rake.clear_tasks('vlad:update_symlinks')

  task :update_symlinks do
    # nothing
  end
end
</pre>
<p>The Rake.clear_tasks line deletes the &#8220;vlad:update_symlinks&#8221; task.  We then redefine it (so that other tasks that try to run it won&#8217;t fail), but our new version does nothing.</p>
<p>Finally, we need to do an extra step: once our site is checked out onto the server, we need to use nanoc to compile it.  To do that, add this inside the &#8220;namespace :vlad&#8221; block:</p>
<pre class="brush: ruby;">
task :update do
  run &quot;cd #{release_path} &amp;&amp; mkdir -p output &amp;&amp; nanoc3 compile&quot;
end
</pre>
<p>This will add an extra step to the &#8220;vlad:update&#8221; task.  It goes into our timestamped folder under <strong>releases</strong>, makes an &#8220;output&#8221; folder, and runs &#8220;nanoc3 compile&#8221; (which will compile our nanoc site into the &#8220;output&#8221; folder).</p>
<p>OK!  The final version of the deploy.rb file looks like this:</p>
<pre class="brush: ruby;">
set :application, &quot;my_web_site&quot;
set :domain, &quot;root@example.com&quot;
set :deploy_to, &quot;/srv/my_web_site&quot;
set :repository, &quot;git://my-git-server.com/myproject&quot;&lt;/pre&gt;
&lt;pre&gt;namespace :vlad do
  # clear out everything currently in update_symlinks
  Rake.clear_tasks('vlad:update_symlinks')

  task :update do
    run &quot;cd #{release_path} &amp;&amp; mkdir -p output &amp;&amp; nanoc3 compile&quot;
  end

  task :update_symlinks do
    # nothing
  end
end
</pre>
<p> </p>
<h2>Step 4: Run Vlad!</h2>
<p>OK, we&#8217;re all set to run.  In your project folder, run:</p>
<pre class="brush: bash;">
rake vlad:setup
</pre>
<p> </p>
<p>Vlad will SSH into your web server and create all its folders in the location you told it to.  (It will probably ask you for your server password, possibly multiple times.  If you want to avoid this, you can set up <a href="http://www.petefreitag.com/item/532.cfm">SSH public key authentication</a>.)</p>
<p>Now we&#8217;re ready to deploy the site:</p>
<pre class="brush: bash;">
rake vlad:update
</pre>
<p> </p>
<p>If you go check in the web server, you&#8217;ll see that your site has been deployed to the folder you chose, under &#8220;current/output&#8221;.</p>
<h2>Step 5: Set up your web server</h2>
<p>You need to tell your web server where to find the files for your new site.  I&#8217;m using <a href="http://nginx.org/">nginx</a> as my web server, so here is the configuration for that:</p>
<pre>server {
    server_name my-new-site.com www.my-new-site.com;
    listen 80;

    location / {
       root /srv/my_web_site/current/output;
    }
}
</pre>
<p>Or for <a href="http://httpd.apache.org">Apache</a>, do something like:</p>
<pre class="brush: xml;">
&lt;VirtualHost *:80&gt;
      ServerName my-new-site.com
      ServerAlias www.my-new-site.com
      DocumentRoot /srv/my_web_site/current/output
&lt;/VirtualHost&gt;
</pre>
<p>Restart your server, and boom, you&#8217;re done.</p>
<h2>Afterwards</h2>
<p>Now to update your site, you just check your changes into version control, and run:</p>
<pre class="brush: bash;">
rake vlad:update
</pre>
<p>Vlad will automatically update your server and change over the symlink.  If you want to roll back to the previous version:</p>
<pre class="brush: bash;">
rake vlad:rollback
</pre>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:549px;width:1px;height:1px;overflow:hidden;">http://rubyhitsquad.com/Vlad_the_Deployer.html</div>
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		<title>New header image, too.</title>
		<link>http://blog.natbudin.com/2010/03/06/new-header-image-too/</link>
		<comments>http://blog.natbudin.com/2010/03/06/new-header-image-too/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:52:15 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=499</guid>
		<description><![CDATA[Thanks to the inimitable Miss Viktoriya for pointing out the obvious thing I totally missed: the previous header image doesn&#8217;t look like pudding, it looks like something else soft, warm, and brown. She was kind enough to find me a new one, so enjoy.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=499&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Thanks to the inimitable Miss Viktoriya for pointing out the obvious thing I totally missed: the previous header image doesn&#8217;t look like pudding, it looks like something else soft, warm, and brown.</p>
<p>She was kind enough to find me a new one, so enjoy.</p>
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		<title>New digs</title>
		<link>http://blog.natbudin.com/2010/03/04/new-digs/</link>
		<comments>http://blog.natbudin.com/2010/03/04/new-digs/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:00:25 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=496</guid>
		<description><![CDATA[When John Gruber is right, he&#8217;s right.  And he&#8217;s right about hosting your own WordPress. Briefly &#8211; WordPress has a gigantic attack surface.  It&#8217;s far and away the most popular web application as far as installed instances, and although the developers do a fairly good job with security, the sheer popularity means that as soon [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=496&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>When John Gruber is right, he&#8217;s right.  And <a href="http://daringfireball.net/2009/09/regarding_wordpress_and_security">he&#8217;s right about hosting your own WordPress</a>.</p>
<p>Briefly &#8211; WordPress has a gigantic attack surface.  It&#8217;s far and away the most popular web application as far as installed instances, and although the developers do a fairly good job with security, the sheer popularity means that as soon as new exploits are discovered, blogs get compromised almost immediately.</p>
<p>It&#8217;s not that WordPress isn&#8217;t good software &#8211; I think it is &#8211; but that running it yourself means having to constantly stay on top of security issues.  What if I go on vacation for 5 days and don&#8217;t have computer access?  Am I going to get hacked?  More importantly, are the other applications also running on my server &#8211; including Journey, <span style="text-decoration:underline;">which is a commercial software offering</span> &#8211; going to get hacked?</p>
<p>It&#8217;s just plain not worth it.  Let someone else host my blog.</p>
<p>So I&#8217;ve done something I&#8217;ve been thinking about for awhile: I&#8217;ve moved this blog off my own servers and onto WordPress.com.  For anyone currently hosting your own WordPress installation, I highly encourage you to seriously consider it too.  It&#8217;s easy to do, it migrates all your comments, and it&#8217;s free-to-extremely-cheap.</p>
<p>Unfortunately, they don&#8217;t let you use just any WordPress theme, so I&#8217;ve set up a new one from their (fairly good) library.  I actually think this one is an improvement on my old theme.</p>
<p>Anyway, enjoy, and please do let me know if you see any issues with the new blog.</p>
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		<title>Moving Intercon</title>
		<link>http://blog.natbudin.com/2010/01/11/moving-intercon/</link>
		<comments>http://blog.natbudin.com/2010/01/11/moving-intercon/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 05:28:23 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[LARP]]></category>
		<category><![CDATA[PSA]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=489</guid>
		<description><![CDATA[I was going to make a long post about this, but Chad has pretty much said everything I wanted to, and better than I could.  So, first off, please go read his post.  (The summary is that Intercon K, the 2011 New England Intercon, will be held at the Waltham Westin &#8211; pending finalized plans [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=489&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>I was going to make a long post about this, but Chad has pretty much said everything I wanted to, and better than I could.  So, first off, please <a href="http://lebor.net/473/because-wheres-the-fun-in-the-easy-choice">go read his post</a>.  (The summary is that Intercon K, the 2011 New England Intercon, will be held at <a href="http://www.starwoodhotels.com/westin/property/overview/index.html?propertyID=1036">the Waltham Westin</a> &#8211; pending finalized plans with the hotel.)</p>
<p>I&#8217;m very excited about having Intercon at the Westin.  It&#8217;s an absolutely fantastic space, and as a GM, I&#8217;m really looking forward to making use of it.  The function space at the Radisson is great for us, and I can confidently state that the space at the Westin is an improvement on it in every respect.</p>
<p>Even more exciting than the bigger, better function space, though, is the fact that this change lets us grow as a convention.  Last year, at Intercon I, we saw the largest registration numbers for any Intercon convention in history.  Not only did Intercon I break the records, it shattered them &#8211; we grew almost 50 attendees; about a fifth of the convention size!  This year  (not surprisingly, given the economy), the numbers are down a little, but they&#8217;re much closer to the I numbers than the H ones.  Moving to the Westin will let the convention continue to grow without having to worry about capacity.</p>
<p>Of course, moving to a different hotel comes with some downsides, too, and Chad did a great job covering those in his post as well.</p>
<p>The most important one, in my opinion, is that attending Intercon K will probably end up costing you a bit more than previous Intercons have, due to the fact that we won&#8217;t be able to provide meals at the new hotel.  This would have been true with any new hotel, not just the Westin &#8211; the deal we have with the Radisson is basically unheard of in the hotel world.  We&#8217;re actively looking into ways to keep the costs down for our attendees as much as possible, and we already have a few ideas, but I don&#8217;t want to step on anyone&#8217;s toes by speculating here.</p>
<p>Finally, I just want to say that I&#8217;m immensely honored to be part of the Intercon community.  I often marvel at the fact that not only do I know some of my favorite writers in the world personally, but they&#8217;ve played my games too.  We have a truly amazing, participatory LARP culture here, and now we have the opportunity to expand it and share it with even more people.  I won&#8217;t lie and say I&#8217;m not nervous about the changes ahead &#8211; but I know this community can come together and make Intercon K work.</p>
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		<title>A preview of things to come&#8230;</title>
		<link>http://blog.natbudin.com/2009/11/02/a-preview-of-things-to-come/</link>
		<comments>http://blog.natbudin.com/2009/11/02/a-preview-of-things-to-come/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 20:40:30 +0000</pubDate>
		<dc:creator>Nat Budin</dc:creator>
				<category><![CDATA[PSA]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://blog.natbudin.com/?p=476</guid>
		<description><![CDATA[Coming in the next version of Journey&#8230; (Click for full size.)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.natbudin.com&blog=12362116&post=476&subd=natbudin&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Coming in the next version of Journey&#8230;</p>
<p><a href="http://natbudin.files.wordpress.com/2009/11/journey-dashboard.png"><img class="alignnone size-full wp-image-477" title="journey-dashboard" src="http://natbudin.files.wordpress.com/2009/11/journey-dashboard.png?w=531&#038;h=406" alt="journey-dashboard" width="531" height="406" /></a></p>
<p>(Click for full size.)</p>
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