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Introducing Journey

September 29, 2009
by Nat Budin

Introducing Journey – online surveys the way they should be. With Journey, creating a survey is simple, flexible, and hassle-free.

After seven weeks of private beta testing, Journey is open for business. I’m proud to be offering straightforward online survey creation for marketers, researchers, and anyone else who just wants answers.

Journey’s launch also marks the start of a new business venture: Sugar Pond. Sugar Pond is a software company dedicated to communication, user empowerment, and community. You can read more about what Sugar Pond stands for in our manifesto.

I really want to thank everyone who’s provided feedback, encouragement, and sage advice these past few months. I’m truly proud to know all of you, and grateful that you’ve helped me get this little project to this point.

Now, I have one more favor to ask of you all: please let people know. The best way to get the word out is to link people to this posting, or to the Journey home page, on your blog, Twitter, Facebook, Livejournal, or whatever else you use. If you believe Journey can be a success, please help me out by spreading the word about it.

And if you believe Journey could be a success if only I changed that one little thing, I want your honest feedback. Please, always feel free to email me at nat@sugarpond.net with your ideas, suggestions, and complaints. I want to hear from you.

10 Bad LARPs: C-Section is coming…

May 30, 2009
by Nat Budin
OK, first of all, I feel I should get this out of the way:


10 Bad LARPs: C-Section is coming. We’re planning on making our debut this winter. But in order to do that, we’ll need your help.

This time, we’re actively soliciting ideas for bad LARPs. Let’s face it, we’ve all had ideas we’ve thought might make a good 10 Bad LARP. If you’d like to submit an idea for 10 Bad LARPs: C-Section, we’d like to have it!

We’ve set up a wiki page to collect ideas. I’d link to it here, but that would probably invite the spambots, and we don’t want that. If you have a bad LARP idea, just comment on this post or send me an email.

We’re having our kickoff meeting for the game on June 21, so please try to get your ideas submitted by then. At the meeting, we’re going to go through the idea list (and possibly brainstorm some more ideas), and pick the ones that will be used in C-Section. If your idea is picked, we’ll let you know, and you’ll get credit for it in the game!

We hope you’re as excited about this game as we are, and we can’t wait to hear your awful, awful ideas.

Engaged

April 9, 2009
by Nat Budin

As of today, Viktoriya and I are officially engaged.

This is going to be a long engagement – no wedding date yet, and no plans to set one for quite some time.  Since Vik is in school, and has absolutely no free time to be planning a wedding, we figured it would be best to wait on this one.

FestEvil '09 Report

April 6, 2009
by Nat Budin

I wrote a con report about FestEvil ’09.  Instead of posting it here, I’m posting it in the newly-created brandeislarp LiveJournal community.  Go there and read it!

Ada Lovelace Day

March 24, 2009
by Nat Budin

I hadn’t heard about Ada Lovelace Day until today, but I think it’s a great idea.  Thus, I’d like to write a post to highlight my technology heroines.

Sierra On-Line was certainly the biggest single reason I got into computers and technology.  They pioneered the graphic adventure game genre and published a long string of amazing games throughout the 80′s and 90′s.  Notably, Sierra had a very good (for the computer games industry) gender balance among their high-profile game designers.

This is probably due in no small part to Roberta Williams, who co-founded the company with her husband Ken.  Although Ken ran the business end of the company largely behind the scenes, Roberta was the public face of Sierra and the creative force behind its most successful games, including Mystery House, the King’s Quest series, Phantasmagoria, and the Laura Bow Mysteries.  Without Roberta Williams’ creative vision, the modern graphical adventure game probably would never have existed.

Another of Sierra’s designers was Christy Marx, who wrote the “Conquests” series: Conquests of Camelot, a game about King Arthur, and Conquests of the Longbow, about Robin Hood.  While Marx certainly wasn’t as prolific as a game designer as Williams, her takes on these often-told tales are extremely unique and creative.  The Marx versions don’t shy away from portraying the characters as human beings, and highlight the religious undertones and the historical context of these stories.  The games can be downloaded from her web site. In addition to her work for Sierra, Christy Marx also has designed computer and video games for a variety of other companies.

Lori Ann Cole and her husband Corey created the Quest for Glory series.  These games were unique in their combination of RPG and adventure game elements; while most games attempting to combine these two genres end up resembling an RPG with some puzzles and dialogue trees, QfG plays like an adventure game with stats and combat.  Another innovation in this series is the ability to bring a character from one game to the next, keeping their stats, items and abilities.  The Quest for Glory games combine just the right levels of humor and seriousness, and manage to be challenging without ever becoming tedious.

But probably my favorite game designer of all time is Jane Jensen, creator of the Gabriel Knight mysteries.  Jensen brought a new level of maturity in writing to the computer games field, and tackled difficult, human stories that dealt with themes of the occult and disturbing.  But don’t let that description scare you off: Jensen’s games are universally fast-moving, gripping, and fun.  The Gabriel Knight series, more than perhaps any other out there, makes the case for computer games as literature.  And, I can’t wait to see her upcoming game.

Without the games of Sierra On-Line, I might not be in the technology field today.  Although I didn’t end up working on games for a living, the works of these designers started me down my eventual career path.  Similarly, a lot of my work on LARP has been influenced by these games.  It’s fair to say that they are my technology heroines.

Who are your technology heroines?

Concom Minutes – 8 February 2009

February 8, 2009
by Nat Budin

Less than a month left until Intercon I!  Minutes follow.

Read more…

NEIL & Concom Minutes – 11 January 2009

January 12, 2009
by Nat Budin

Snow cone flavors, raffle donors, and a new con chair… it’s all here behind the cut!

Read more…

Intercon I Con Com Minutes – 30 November 2008

December 1, 2008
by Nat Budin

Hey hey party people!  It’s minutes time again.

Read more…

Hired!

November 26, 2008
by Nat Budin

A followup to my last post: I’ve received and accepted a job offer from Iron Mountain Digital.  I’ll be working as a Systems Engineer there (which I’m told is about 75% software engineering and about 25% systems administration).

I want to extend my heartfelt thanks to everyone who’s reached out to me during my unemployment.  Y’all are the best group of friends I could wish for.  Seriously.

Laid off!

November 6, 2008
by Nat Budin

This morning, DataSynapse laid me off.  I probably shouldn’t mention too many details on here, but I was told that this was in no way a reflection on me as an employee or my talent.

That means I, like so many other people right now, am in need of a job.  So, if you know of anything that you think I might be a good fit for, won’t you please have a look at the following link:

(I was wondering whether to mention the telephone sanitizer job from 2004 on it… ultimately I decided not to, but feel free to mention it to anyone who you think might be amused.  It’s certainly not a big secret. :-D )