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NEIL & Concom Minutes – 11 January 2009

January 12, 2009

Snow cone flavors, raffle donors, and a new con chair… it’s all here behind the cut!

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Intercon I Con Com Minutes – 30 November 2008

December 1, 2008

Hey hey party people!  It’s minutes time again.

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Hired!

November 26, 2008

A followup to my last post: I’ve received and accepted a job offer from Iron Mountain Digital.  I’ll be working as a Systems Engineer there (which I’m told is about 75% software engineering and about 25% systems administration).

I want to extend my heartfelt thanks to everyone who’s reached out to me during my unemployment.  Y’all are the best group of friends I could wish for.  Seriously.

Laid off!

November 6, 2008

This morning, DataSynapse laid me off.  I probably shouldn’t mention too many details on here, but I was told that this was in no way a reflection on me as an employee or my talent.

That means I, like so many other people right now, am in need of a job.  So, if you know of anything that you think I might be a good fit for, won’t you please have a look at the following link:

(I was wondering whether to mention the telephone sanitizer job from 2004 on it… ultimately I decided not to, but feel free to mention it to anyone who you think might be amused.  It’s certainly not a big secret. :-D )

Concom Minutes – 2 November 2008

November 4, 2008

Signups open tomorrow!  Remember, remember the 5th of November…

Read on for more details from this past Sunday’s Intercon Concom meeting.

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UI Redesign Continued: Requirements

October 23, 2008

OK, I’m going to do something I ought to have done in the very first post on this topic: requirements.  Since some of us seem to be talking at cross-purposes, we should at least have a discussion about what we want out of this kind of display in the first place.

IMO, the requirements for redesigning the registration numbers display on the schedule page of ProCon are:

  • Compactness: the display needs to be readable on the existing schedule items, which are typically at least 120 pixels wide and 100 pixels tall.  Other information on the schedule item leaves about 50 pixels of vertical space for this display to use.
  • Information at a glance: People need to be able to use these displays to make quick decisions during the registration rush.  Can users glance quickly at this display and see:
    • Which games still have room to register, and
    • Of those, which games are running out of room quickly, and
    • Of the full games, which ones have short waiting lists?
  • Learnability: Oftentimes, people don’t have a lot of time to learn how to use these things.  It should be intuitively obvious, or as close to it as possible, what the display means.

But, of course, there’s plenty of room to debate these requirements.  So, people who have commented on the last few posts (and anyone else, of course): do these seem like reasonable requirements?  Is there anything you’d add?  Is there anything here you don’t think is necessary?

Thanks to everyone for the continued feedback, it’s been very helpful.

Mockups, round 3

October 23, 2008

Thanks for the feedback, everyone!  Please keep it coming.

Changes this time around:

  • Because Laurion couldn’t tell what the velvet rope was, I’ve altered its appearance – hopefully it’s a bit more realistic now, and there’s a hint of forced perspective in it so that you can tell that the people are waiting behind it.  It could probably still use some improvement, though, and I’m more than happy to hear suggestions on it.
  • Because Matthew and Josh both commented that they like the numbers better, I’ve added the maximums back.  I’m hoping the combination of this info and the progress bars will give the whole picture.  Hopefully the new wording is clear enough, but if people have better ideas for how to phrase it, please let me know.
  • I added little “sparks” to the progress bars to indicate where the game’s stated preferred numbers are, but I’m not real thrilled about how they made it look, and I’m thinking of removing those.  What do you guys think?

Another UI mockup (updated)

October 22, 2008

Based on Laurion’s suggestions in the last post, here’s another mockup:

(Plaese pardon my poor cut-and-paste job on the room numbers…)

UPDATE: And, based on my coworker Keith’s suggestions, another one:

UI Experts and Pseudo-Experts: Help!

October 22, 2008

I’ve started work on the next iteration of ProCon, the online event registration system used by Festival of the LARPs.  One of the areas we improved dramatically for last year was the schedules page.  It’s not too shabby looking right now:

However, it’s hard to tell at a glance which games have openings, and how many.  I’d like to make this easier to use, as well as easier on the eyes.  I’ve come up with a mockup:

(Note: the numbers in the mockup are basically the same as the numbers in the above image.  Just to show how neutral slots would look, I added 9 neutral slots to “Only Mighty Guests” for the mockup, 2 of which are taken.)

I can’t help but feel like this is still lacking something visually, but I’m not sure how to improve it.  If anyone has a suggestion, I’d love to hear it.

Frugality Tip: Save over 50% on AquaJuice!

October 19, 2008

Here’s a helpful tip: are you buying Welch’s AquaJuice?  I know, I know – we all hate drinking regular juice, because it is just too sweet.  And AquaJuice does provide a healthy and delicious alternative.

Well, here’s the secret recipe that Welch’s doesn’t want you to know!

INGREDIENTS

8 oz apple, grape, or other fruit juice
8 oz water

  1. Pour all ingredients into a 16 oz glass.
  2. Stir well with a spoon.
  3. Enjoy!

Eat your heart out, Frugal in the Fruitlands.

(After the break, I get serious, and provide a crappy camera-phone photo.)

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