Registration Report Mar 23, 2007

Well, folks, Festival of the LARPs 2007 is still a few weeks away, but I have to say, things are looking pretty good.  We're up to 62 registered attendees - that's almost 3 times as many as last year!

Based on these encouraging numbers, I've plotted...

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Announcing Festival of the LARPs 2007! Mar 10, 2007

Hello, Intercon-goers!  So, I know what you're thinking: Intercon G just wasn't enough, was it?  If you're in the Boston area and you're still craving that LARP fix, have I got an announcement for you! FESTIVAL OF THE LARPS 2007

Brandeis University...

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Fire on High... Feb 28, 2007

is DONE!

Or, at least, all the code, graphics, music, and sound for the game is done.  Still need to print some stuff, not to mention, you know, RUNNING the game. :)

Fire on High Hardware Feb 21, 2007

OK, I'll admit it - most LARPs don't require 3 of these:

But then again, most LARPs aren't Fire on High.

(In case you're wondering, this is an Adesso EasyCat USB touchpad.)

More FoH goodness Feb 20, 2007

Addendum to last night's update about Fire on High: I've continued hacking on the software today.  Here are the things that now work that didn't yesterday:

  • Warp drive/interstellar navigation
  • Voice of the computer (about 50% of the way there)
  • One...
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Fire on High update Feb 19, 2007

Well, the basic ship software for Fire on High is now mostly done, after some late-night hacking.

Things that work:

  • Routing power to various systems
  • Shields up/down
  • Proton torpedoes
  • Lasers
  • Ship directional controls
  • Throttle
  • Hail
  • Distress...
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Conversational Arithmetic 101 Feb 14, 2007

Basic fact of arithmetic I seem to have forgotten lately:
<ul><li>If someone used to be older than someone else:</li><li>…they probably still are.</li></ul>

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